
Fehyd Rautha
Aperture Harmonics No Holes Barred
2
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Posted - 2014.10.17 07:54:00 -
[1] - Quote
As someone who recently made the decisions to permanently move in to WHs, I'll write my findings. Before moving in, I only did some day tripping, lower class farming, ... I permanently moved in to WH because I like their 'unforgiving' nature. I like how it requires a certain amount of independence and I also really dislike the current null meta. The Cap/Super play style is just not my thing. I much more enjoy smaller gang engagements.
Points made previously;
Quote:Reasons are well known : 1- risk vs reward balance is bad in low class 2- Hyperion release is a disaster for small corp 3- Nothing can be done solo 4- Skills needed for pilot (T3 mandatory) 5- Skills & knowledge needed for the player (lots of things to know) ( EDIT : And i forgot the discipline needed, lots of player can't bear that)
- It's true that running incursions is better isk and much more relaxing than farming lower class WHs. In our C6, we make far more isk/hr running the sites, but they are a limited resources where as incursions can be run all day long really. I can make a lot more cash in High sec, than in j-space, simply because I can run incursions pretty much semi-AFK, all day long. - Hyperion has left me and I think the larger groups largely unaffected. If anything, we've found a fair bit of content using the frig holes. Rolling is about the same. I can see how it's harder for the small corps though. - I used to do the lower class holes solo, works fine. Never lost a ship. It's much more demanding than ie. incursions though. To be honest, EVE should be played with other players. - This is debatable. Lower class can definitely be done with anything. It is true that the more settled high class WH corps fly around in t3s. I suppose this can be disheartening when your own cruiser and BC fleet keeps running in to superior T3 fleets. On the other hand, skilling for t3s doesn't take that long and people can contribute to fleets in other ships too, ie. logi, ewar, tackle, scanning, ... - It is true that WH can be a bit of a daunting project for new players. There is much to learn. Scanning can be a challange, navigating wormholes can be tricky. Personally, I think this is up to us, the community. Joining an established corp can make this process a lot easier, as there's settled people who can answer your questions. That said, once everything was done, I found it quite easy to get in replacements, navigate the chains, make round trips to trade hubs to restock on ammo, paste, ...
Quote:All this makes me wonder, maybe the question is "What is worth fighting over in w-space?" What are we fighting over? I just fight for fun. I don't really look to gain anything. I play and get in to fights for my enjoyment. I like the PVP aspect of EVE. For me this is entertainment, if you really want to boil it down to the basics.
Personally, I fund my PvP with sites. I don't PvE often just enough to replace losses. Saving up billions in liquid cash doesn't really appeal to me. I have ships, I have a bunch of replacements and that's just good for me. :P |